Friday, November 21, 2025

Story Vault // New Fragment in the Archives

Today’s blog entry belongs to the Story Vault. This is where all the narrative fragments, weird transmissions, and half-dreamed ideas land before they thread themselves into games, streams, or music.

The social broadcast for today is tuned to highlight Story Vault and invite people into that part of the AEthan Skot ecosystem. I want every daily post to feel like a small, self-contained invitation rather than just another piece of promo text.

Story Vault entries usually start as sentences that won’t leave me alone: a line of dialogue, a strange image, or a “what if” that doesn’t belong anywhere else yet. From there, I grow them into scenes or lore fragments that can stand on their own but also connect to the larger AEthan Skot universe.

All of this connects back to the core idea behind the AEthan Skot brand: one interconnected universe where streams, games, music, and stories are different entry points into the same signal. However you show up — lurking in chat, listening to a track, reading a story, or trying one of the prototypes — you’re part of the world I’m building.

If you want to explore more of the Story Vault, you can start here: https://aethanskot.netlify.app/storylines. I’d love to hear what kind of stories or formats you want to see more of in this universe.

Thursday, November 20, 2025

AE Labs // Prototype Progress Report

AE Labs has been busy again, so this entry is all about the game dev side of the AEthan Skot universe. I’ve been iterating on small prototypes, testing out mechanics, and trying to figure out what actually feels fun in the first five minutes.

The social broadcast for today is tuned to highlight AE Labs dev work and invite people into that part of the AEthan Skot ecosystem. I want every daily post to feel like a small, self-contained invitation rather than just another piece of promo text.

Most of these prototypes may never become full releases, and that’s okay. Each one teaches me something about pacing, feedback, and how players naturally try to break the systems in front of them. The goal is to learn fast, keep what works, and quietly retire what doesn’t.

All of this connects back to the core idea behind the AEthan Skot brand: one interconnected universe where streams, games, music, and stories are different entry points into the same signal. However you show up — lurking in chat, listening to a track, reading a story, or trying one of the prototypes — you’re part of the world I’m building.

If you’re curious where these prototypes eventually surface, keep an eye on AE Labs updates here: https://aethanskot.netlify.app . I’m always interested in hearing what kinds of systems and stories you wish more indie games would explore.

Monday, November 17, 2025

DATA RECEIVED // riftSignal Radio Waves are broadcasting

Rift Signal — Planar Pulse & New Playlists Incoming

While most of the recent updates have focused on games and systems, this week a lot of energy went back into Rift Signal — specifically the Planar Pulse feed and how music will connect to the wider AEthan Skot projects.

Planar Pulse — More P99-Inspired Tracks on Deck

Planar Pulse is the EverQuest / P99-inspired side of Rift Signal, and the next batch of tracks is now in preparation for upload. The focus right now is on:

  • Building out a small library of grind-safe loops that feel like they belong in long camp sessions and corpse runs.
  • Dialing in the zone moods — haunted houses, treetop cities, snowy runs, and that late-night tunnel energy.
  • Making sure the tracks sit in the background comfortably so you can play or stream with them on without the music fighting the game audio.

The goal for this next push is to get Planar Pulse to a point where it feels like a repeatable station: you tune in and it just works for EverQuest-style grinding, whether you’re on P99 or anything with that same old-school MMO pace.

New Rift Signal Playlists for AEthan Skot Projects

The other piece in motion is building project-based playlists that tie directly into the AEthan Skot brand — games and storylines, not just general synthwave.

Right now the planning board looks like this:

  • A playlist for One More Job and other space-focused projects — tracks built for long hauls, navigation screens, and quiet tension between jumps.
  • A darker, heavier lane for horror and mystery stories — the Ganzfeld / “What Lies Inside” style investigations and slow-burn weirdness.
  • More focused expansions around Planar Pulse itself as the P99 / MMO grind channel.

The idea is simple: if there’s a game, story, or world running under the AEthan Skot banner, it should have a Rift Signal route that matches its vibe — a place where the soundtrack for that universe can live.

What’s Next on the Music Side

  • Finish and upload the next wave of Planar Pulse tracks so the station feels more complete for P99-style sessions.
  • Lock in the first round of project playlists (names, cover art, and track order) for space, horror, and MMO-focused sets.
  • Start syncing blog updates with new uploads, so each major release gets a short breakdown here on the Broadcast Log.

As the games and stories grow, Rift Signal is going to be the audio side of the universe. This update was mostly groundwork, but it sets up the next phase: more uploads for Planar Pulse, and the first proper playlists tied directly to AEthan Skot worlds.

Sunday, November 16, 2025

INCOMING TRANSMISSION // One More Job – First Playable Build Online

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One More Job — First Playable Build Online

Today’s update is all about One More Job — our “just one last contract” space game that’s finally hit a basic playable state on the site.

The first big hurdle was getting past the “great on paper, broken in practice” stage. Systems like fuel, O², trading, and AI ships all worked in isolation, but tying them together into a single, stable loop took more time than expected. Once everything was wired up, small issues (timers, movement, edge cases) made the game feel janky instead of intentional, so most of the recent work has been about smoothing that out.

Right now, here’s what’s live in the test build:

  • You have a ship you can actually fly around the system.
  • There are some basic AI NPC ships moving around.
  • A trading system is in place so you can buy/sell and get a feel for the economy loop.
  • Fuel and O² requirements are active, so resource management already matters.

It’s not a full game yet, but it is a playable environment you can poke at and break, which is exactly what this phase is for.

Up Next for One More Job

  • Fully built-out map: turning the system into a proper navigable space instead of a rough test layout.
  • Orbiting bodies: getting planets and objects properly orbiting the sun, so the game feels like a functioning solar system instead of static points in space.
  • Potential combat layer: exploring a simple combat system so taking “one more job” feels risky, not just logistical.

For now, the goal is to nail the core loop: fly, trade, manage fuel/O², and move through a living system that doesn’t feel static. Once that feels good, we’ll layer on more tension and decisions — whether that’s combat, contracts, or more complex NPC behavior.

The basic test build for One More Job is live on the site now, and this blog is where I’ll keep breaking down what changes between each iteration.

Saturday, November 15, 2025

Broadcast Log // Entry 001

Welcome to SKOT.BLOG

Welcome to the part of the signal where we talk about how things get made, not just that they exist.

This blog is my running log for the AEthan Skot brand—stories, games, music, and all the strange connective tissue between them.

What you’ll find here

  • Game development – mechanics, prototypes, balance ideas.
  • Stories & lore – how the worlds connect and evolve.
  • Music & sound – tracks tied to vibes, scenes, and projects.

Most posts will cover what I worked on, why I approached it that way, and what’s next.

I want to thank you all in advance for joining me on this adventure !

SUBMISSON // Things are getting exciting

The last stretch of Project 1999 streams has been one of those periods where everything seems to click at once. What started as a simple ...